![]() Failure in games has always been a stepping stone to discovering the kind of player you are. ![]() The genesis of the " git gud" mantra hinges on the premise that you're just a bad gamer.īut that couldn't be further from the truth. It's easy to attribute a loss - or several losses in a row - to being "trash" at a given video game. Whether you're controlling Leon Kennedy's ragdoll body spinning from an exploding tripwire in Resident Evil 4 or losing a fight to a cheap low sweep in Super Street Fighter 4, dying sucks. "Game Over." "You Died." "Wasted." These phrases are rites of passage, a chiding to video game players ill-equipped for the task ahead. If the machine was learning at my pace or faster, then perhaps I would just accept I can't beat it and find something that improved me with a purpose.Elden Ring, just one of several recent games that force players to persevere through failure. However this adaptation was clearly preprogrammed. For example, in FIFA, I can see how the AI has adapted to what I consider now to be the most efficient way to beat it. PS: I didn't vote forever because it is very possible to implement an AI that would learn how you play and constantly improve. I definitely enjoy the feeling of outsmarting the programmer/AI. It all depends on your tolerance for failure and whether you enjoy challenging yourself and your motivations behind it. I win one match in every 20, but it is too good. The first one took me months to get through.Īlso, I have been playing FIFA in ultimate difficulty for a while now. ![]() The spikes in difficulty during the first Warden Eternal battle, and the one near the end when you have to beat 3 at once, were fucking ridiculous. I beat Halo 5 in Legendary during my first play-through. I find that more enjoyable than difficult single players gamers like Souls games or complex games that require to much thinking/strategizing. If I get an urge to play something more skill based, I'll usually get my fight stick out of the closet and mess around with fighting games. So I mostly stick to easier games, have no qualms about lowering difficulty etc. That's not relaxing to me and I'm mentally fatigued during my hobby time as my job requires a lot of thinking and problem solving so I'm not looking to do more of that in my down time. I also don't like games with a ton of complex systems or battle systems that require a ton of planning and strategizing. But I just don't enjoy that kind of thing anymore, nor having to do boring stuff to grind levels etc. I can do it, I got the platinum in Bloodborne a few years ago with no summoned help. I don't mind some challenge, but I don't have much patience for having to "practice" a game to get through tough boss fights etc. Games are great for that as the interactivity enhances the escapism for me compares to movies/shows/books. These days the vast majority of time I just want to play games for similar reasons as watching movies/shows or reading books-to just chill out and relax/escape for a bit. I have enough challenge and things to get a sense of accomplishment from in my career, life and other hobbies.
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